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Unity Gameplay Developer
London, United Kingdom
Job Description: Unity Gameplay Programmer (Part-Time, Remote – EMEA Timezone) We are seeking a Unity-savvy gameplay programmer to help push our first title toward a playable milestone. Our game blends real-time arena combat with a deck-building layer, requiring every card played to feel snappy, balanced, and deadly in the heat of battle. Responsibilities: - Implement gameplay systems, including abilities, combat mechanics, and character controllers. - Build and iterate on card-based combat mechanics within Unity. - Optimize performance and debug gameplay issues to ensure smooth gameplay. - Work with ScriptableObject-driven architecture for flexible and scalable systems. - Collaborate using Git workflows in a fast-paced startup environment. Requirements: - Strong experience with Unity and C#. - Proven ability to implement gameplay systems such as abilities, combat, and character controllers. - Excellent performance optimization and debugging skills. - Familiarity with ScriptableObject-driven architecture. - Experience working collaboratively with Git workflows. - Ability to work independently and iterate quickly. Nice to Have: - Experience with real-time multiplayer gameplay. - Background in ability systems or card-based mechanics. - Knowledge of animation systems and input handling in Unity. - Experience shipping or contributing to a commercial game or playable prototype. Additional Information: - This is a part-time role, remote, with preference for candidates in the EMEA timezone. - Clear estimation of hours per task is expected.
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